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The Lands Of Tcherborbia
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Nitrous
Nitrous
Administrator
Administrator
Posts : 457
Points : 17470
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Join date : 2015-02-01
Age : 27
Location : Ice Caves

Character sheet
Elemental Type: Ice Elemental
Health:
Light, Holy, and Divine Left_bar_bleue200/200Light, Holy, and Divine Empty_bar_bleue  (200/200)
Magic:
Light, Holy, and Divine Left_bar_bleue200/200Light, Holy, and Divine Empty_bar_bleue  (200/200)
https://landsoftcherborbia.rpg-board.net

Light, Holy, and Divine Empty Light, Holy, and Divine

Wed Jan 13, 2016 2:00 pm
LIGHT ELEMENTAL PROFILE:
Usual Alignment Type: Lawful
Usual Alignment: Good
Personality: Protectful
Strengths: None.
Matchups: Darkness
Weaknesses: Unholy and Pure Evil.
Notable Features: Unknown.
Average Height: Unknown
Average Weight: Unknown
Environment: Unknown
Rival Elements: Darkness, Unholy, and Pure Evil.
Traditions: None
Beliefs: Light represents Good, and Purity, while Darkness represents Evil, and corruption.
Diet: Unknown.

Description:
Light Elementals are one of the protecting Elements of Tcherborbia - along with Holy, and Divine; their roles are to protect Tcherborbia from Evil, corruption, and sins. They are a very intelligent, caring, and powerful type of Elemental.

They are legendary elementals, and are known for their impressive powers; being able to banish Darkness, and even pose as a threat to Unholy Elementals. However, they can only do a slight bit of damage to Pure Evil Elementals, and would need to get a Holy, or, Divine Elemental to deal with them.


Abilities:
Strength: 8/10
Speed: 8/10
Magic: 8/10
Defense: 7/10
Intelligence: 10/10

Traits:

  • Immunity to Poison.
  • Immunity to Diseases.
  • Immunity to Light.
  • Resistance to Holy.
  • Slight Resistance to Divine.
  • Can light up dark areas when present in them.
  • Vulnerability to Darkness.
  • Vulnerability to Unholy.
  • High Vulnerability to Pure Evil.


Magic:

  • Light Ray - A powerful ray of light; capable of leaving Elementals who have the Darkness, Unholy, or Vampire Element completely vulnerable.
  • Light - A simple spell that allows the user to illuminate dark areas. However, this spell has a huge range of effect compared to a torch, or a Fire / Lava Elemental's light.
  • Banishment - A Light Elemental can get rid of Darkness that has been created (e.g. a cursed area which had artificial darkness; created by either a Darkness Elemental, or an Unholy Elemental.)


Notable Light Elementals:

  • There are currently no notable Light Elementals.
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